Well, welcome to the relaunch of my
Warhammer 40,000 blog, a collection of battle reports, ponderings,
musings, reviews and comments about Warhammer 40k. I'm hoping to be
posting on this blog at least semi-regularly, certainly after every
game; one of the resolutions I have made for 2014 (and yes, I know
that I am writing this in 2013)
is to not only play 40k more regularly, but also to keep up my blogs
a lot better than I did this year. The fact that my posting in 2013
represented a substantial improvement over the last few years is more
of a testament to my failures before!
Primarily,
I'm an Ultramarines player. I have an Ork army, and as a result of
the recent Codex: Inquisition sourcebook, I have an Inquisitor as
well, but most of the time I play Space Marines, and God was the new
codex an extremely welcome one! I already don't know what I would do
without it, and the Ultramarine Tactics have been key in several
battles. Something I have toyed with in the past – and now mean to
seriously do – is to
come up with an extended narrative for my army. I'd like to be in a
position to properly remember past glories, and put them into some
sort of context.
Recently,
I was listening to a few Overlords podcasts where there was some
interesting discussion about narrative army lists, and I think we're
going to be doing a lot more along those lines in the year to come –
in any rate, I mean to – and so I decided to come up with a theme
for my army. This is one I have played with, one that goes right back
to my origins in 40k – Space Crusade! And its expansions, and
Advanced Space Crusade. This already gives me an interesting
backstory that I can explore in future posts, giving a 'past' to my
battleforce. I already know that they need to be something a bit
exceptional – Renegade Ultramarines. If only because half the time
I am fighting other Chapters...
I
fought a pair of battles this weekend that have really kicked things
off. Both of them were with the same opponent, playing essentially
the same army, and had all of this in mind. I wanted to field-test
Codex: Inquisition (I've loved the idea of Imperial Agents sub-lists
since the Black Codex, and nothing has changed for me) and he was
interested in an all-Terminator force – as well as field-testing
the new Inquisitors! My list consisted of a Librarian, Inquisitor,
pair of Tactical Squads in Razorbacks, Dreadnought with Plasma
Cannon, and a Devastator Squad. A thousand points a side; I was
facing a Dreadknight, fifteen Terminators, a Vindicare Assassin and
another Inqusitor.
Already
we have an interesting narrative here, and the game really gave us a
basis to work on. Two Inquisitors fighting it out does not happen
every day. Every month, perhaps, but not every day. Given that one
had Ultramarines and one had Grey Knights, it was apparent quite
early on that I was not on the side of orthodoxy. I haven't gone into
any detail about why
my force has decided to go rogue, but I think I can find some
interesting titbits in my chosen source material.
Tactically,
I realized right at the start that I had
to knock out as many Terminators as possible. If they got into close
combat in any sort of numbers, I was finished. My opponent began to
march across the battlefield, but made what I considered a tactical
error; he chose to shoot instead of run in the Shooting Phase. His
storm bolters made almost no impact, and it gave me a critical extra
round to attack. Both of my Psykers were using the Primaris Powers of
Divination and Telepathy; my Inquisitor was basically just sitting
with the Devastators while the Librarian's goal was to survive long
enough to use his Psychic Scream. The only real threat was the
Assassin...but he turned out to be as effective as throwing rocks at
the Librarian. Some of the Terminators actually made it, but by the
time one reached my deployment zone, he was the only one left. The
game ended with one Terminator in my deployment zone, one running
away next to the Inquisitor. The Dreadknight had been killed by the
Scream – one look at my Librarian had evidently been enough!
I
lost, two points to none. I'd not had a chance to claim any
objectives, and my opponent had managed First Blood and Linebreaker.
I rather think I had a moral victory here. Nevertheless, all part of
the narrative, and we decided that 'victory' in this case meant that
he had been able to get word of the survival of my Inquisitor – for
it was apparent he was the source of all the trouble – back to Grey
Knights Command, who promptly dispatched a second, almost identical
force. We left the terrain as it was, and kept the same sides of the
table for the battle, reasoning that my forces had probably dug in.
Indeed, I hardly had to move any of my forces, just put the
casualties back onto the table, though I did make a few tweaks.
This
battle was a total whitewash. For the Ultramarines. One Tactical
Combat Squad – with bolters, a plasma gun, and a plasma cannon –
killed four Terminators (for the loss of the plasma cannon Marine) –
and that rather set the tone. The only serious threat to reach my
side of the table was the Dreadknight, and here we really had an
epic. I'd managed to scream
two Wounds from him the round before his charge, and a lascannon had
taken another one. With no other choice – and my enlarged Tactical
blob by far the largest thing left on the table, he charged. I fired
everything, all the bolters, missile launchers, everything in
overwatch. Nothing had any effect. All that was left was my
Inquisitor with his bolt pistol. I rolled a six to hit, a six to
wound, and my opponent rolled a one for his save.
Yes,
the Dreadknight was taken down by my Inquisitor with a Bolt Pistol.
This is the stuff of which legends are made, and why I keep coming
back to 40k.
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