So, below is the list I finally decided
to go with for the tournament. The observant will notice that there
are not many heavy weapons on this list; just two Multi-Meltas and
two Heavy Bolters; I'm facing three armies that will probably have
quite a bit of infantry, so I don't really consider this a major
problem. If I do get any nasty surprises...well, that's what the two
Multi-Meltas and the Meltagun are for! Fingers crossed.
The basic plan is fairly simple; the
three Rhinos will start on the table, fully loaded, and close the
range on the enemy as rapidly as possible; the idea being to get the
units on board within 12 inches of the enemy battle line, and then
open up with everything they've got. The enlarged Command Squad will
close on the enemy with all speed, going for a nice tough unit –
their job is to deal with anything I can't shoot to death. The Land
Speeder Scouts and the Attack Bikes will be held in reserve, in order
to fill any gaps in the line and secure objectives in the mid-to-late
game.
Obviously, I don't intend anyone to be
in the Rhinos by Turn 2...I
can either use them as mobile scenery, try and do a bit of tank
rushing...it's three more Storm Bolters and some Smoke Grenades at
the very least, which provides a little more protection where
required.
At this point...I
reckon I have the best chance against the 'Nids with this list;
they'll struggle to even get into my Rhinos. The Dark Eldar and Tau
are likely to be the tougher nuts to crack...but I think this list is
competitive given the armies I am set to face.
To battle!
Army List
- Captain (Power Sword, Plasma Pistol, Artificer Armour)
- Command Squad (Champion, Apothecary, Flamer, Flamer, Flamer, Rhino)
- Techmarine (Servo-Harness, Servitor)
- Tactical Squad (Heavy Bolter, Flamer, Rhino)
- Tactical Squad (Multi-Melta, Meltagun, Rhino)
- Scout Squad (Combat Knives, Bolt Pistols)
- Land Speeder Storm (Heavy Bolter)
- Attack Bike (Multi-Melta)
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